Operator's manual · Vol. 1 · Windows VST3
Instruments that play like games.
One developer, one rule: every instrument steals a mechanic from a game worth stealing from.
Free version available · no account · the paid one is yours forever.
PROPERTY OF:
01Fig. 1 · In circulation
CAROM
A physics playground that lives in your DAW. Drop a ball, place your bricks, and every collision fires a MIDI note into any instrument you own. Design levels, steer the ball by hand, watch it write melodies you would not have.
VST3 & STANDALONE · WINDOWS · MAC SOON · v1.0
Fig. 2 · Classified
ᚠᚱ᛫ᛪᚾᚨᛒ
GRID-BASED · EVERY SLOT COUNTS · 2027
Fig. 3 · Page damaged
ᛪᚦᚱᚨᚷ
Page 04 · Basic operation
Every bounce is a note.
Bricks carry pitch, probability and durability. Edges reload the level or send you to the next one. Gravity, speed and ball count are all yours to automate. It never plays the same thing twice, and it keeps playing with the window closed.
Grab the ball mid-flight with force fields, cages and paddles. Or build levels that play themselves.
Fig. 4 · Screenshot of unit in operation
This screenshot is real.
Page 02 · Getting started
Insert cartridge.
Download
Grab the installer. Free and Pro are the same download; the license unlocks Pro.
Install
Run it. The plugin lands in your VST3 folder, signed and scanned in seconds.
Press start
Rescan plugins in your DAW, load Carom on a MIDI track, aim it at any synth.
From the publisher
artbydaelok is one person making instruments out of the game mechanics that never left their head. Breakout physics. Grid inventories. Whatever comes after. If a mechanic made you feel something at twelve years old, it can make you write music now.
03Save point
Save your progress.
New instruments drop rarely and loudly. Leave an email and you will hear about the next one first, including the beta.