Operator's manual · Vol. 1 · Windows VST3
Instruments that play like games.
One developer, one rule: every instrument steals a mechanic from a game worth stealing from.
Coming soon.
01Fig. 1 · In circulation
CAROM
A physics playground that lives in your DAW. Drop a ball, place your bricks, and every collision fires a MIDI note into any instrument you own.
VST3 & STANDALONE · WINDOWS · RELEASE COMING SOON
Coming soon
Fig. 2 · Classified
ᛚᛟᛟᛏᛊᛖᚸᚢᛖᚾᚳᛖᚱ
GRID-BASED · EVERY SLOT COUNTS · COMING SOON
Fig. 3 · Page damaged
ᚠᛁᚷᚺᛏᛖᚱᚡᛊᛏ
IN DEVELOPMENT · COMING SOON
Page 04 · Basic operation
Every bounce is a note.
Bricks carry pitch, probability and durability. Edges reload the level or send you to the next one. Gravity, speed and ball count are all yours to automate. It never plays the same thing twice, and it keeps playing with the window closed.
Grab the ball mid-flight with force fields, cages and paddles. Or build levels that play themselves.
Fig. 4 · Screenshot of unit in operation
You will be able to play it here.
Page 02 · Requirements
What you need.
A host
Any Windows DAW that loads VST3. There is a standalone build too, if you would rather not open a DAW at all.
An instrument
Carom sends MIDI rather than audio, so it needs a synth or sampler to point at. Anything you already own works.
The rest
Release, download and pricing: coming soon.
From the publisher
artbydaelok is one person making instruments out of the game mechanics that never left their head. Breakout physics. Grid inventories. Whatever comes after. If a mechanic made you feel something at twelve years old, it can make you write music now.
03Save point
Save your progress.
There is no mailing list yet, and nothing to sign up for. When there is a way to hear about a release, it will be here.